01
Profile
Headline AI work: an AI game-prototyping pipeline for Unity (Cursor + Unity MCP, schema-validated GDD manifests, human play gate) that took a GDD to a playable scaffold in 21 minutes. Technical Artist / TA-programmer hybrid with 15 years of Unity/C# experience—strongest at the seam of custom shaders, procedural presentation, and Unity systems. Led shader and procedural pet/terrain work for Genopets; specialized in shaders and technical development at Tintash; ships polished player-facing feel as lead on Symphorix (Steam EA). Not a pure look-dev generalist—code-fluent TA who owns pipelines.
02
Skills
AI tooling03
- Cursor
- Unity MCP agents
- Gemini
- LLM pipelines
- ComfyUI
Platforms04
- Steam (PC)
- Google Play (Android)
- App Store (iOS)
Unity packages05
- Addressables
- Cinemachine
- DOTween
- ProBuilder
- Test Framework
- Project Auditor
Services06
- Firebase
- AdMob
- Steamworks
- Soapbox Labs ASR
Workflow07
- Git
- GitHub
- Git LFS
- JSON Schema
03
Selected proof
AI game-prototyping pipeline (Unity)
I built an AI game-prototyping system for Unity. A 26-section GDD becomes a JSON-schema-validated manifest; a staged Cursor + Unity MCP agent scaffolds and greyboxes the game, stops at a human play gate ("is it fun?"), then adds presentation, and deterministic Editor audit tools check the result. 21 minutes from GDD to playable scaffold on one prototype; 20 of 22 acceptance tests passed at handoff; 5 prototypes run through it. Gemini listens to every generated sound for QA. Its rules and guides were adopted into live production games.
Symphorix — Steam Early Access
Music-driven survivorlike / roguelite. Lead engineer + producer. All-positive ratings. Store page →
Gamerize Dictionary
Lead PM + developer at Tintash for AAS Press (Japan). Unity EdTech — dictionary, mini-games, ASR, teacher LMS.
04
Shipped on Google Play
10M+ installs on Google Play
Game Producer at Apex Logics, shipping live updates.
play.google.com/store/apps/details?id=com.apex.dinohunter.adventuregame.jusassic3d
100K+ installs on Google Play
Game Producer at Apex Logics: core systems, performance and crash fixes; load time cut from over 28s to under 7s.
play.google.com/store/apps/details?id=com.novex.real.bus.simulator.driving.games
10M+ installs on Google Play
Worked as senior developer at Tintash.
play.google.com/store/apps/details?id=com.tintash.nailsalon
05
Experience
Apex Logics
Mar 2026 – Present
Game Producer
Rawalpindi
- Coordinate technical art and engineering delivery within Unity production pipelines.
- Align visual/systems quality goals with production milestones for client workstreams.
OnTriggerJoy
Feb 2024 – Present
Founder · Lead Developer / Technical Producer
Punjab, Pakistan · Remote
Founded OnTriggerJoy (academy → studio). Shipped Symphorix as lead engineer/producer. Mentored 14 students historically (C#, design, Agile); now solo, company active.
- Shipped Symphorix to Steam Early Access as lead developer — music-reactive VFX/feel tightly coupled to procedural combat systems.
- Authored Unity / C# systems where visual feedback, Core-node presentation, and audio-driven patterns reinforce juiciness and readability.
- Owned production polish under indie constraints: performance, clarity, and player-facing presentation through EA launch (all-positive ratings).
- Academy→studio origin; mentored 14 students historically; now solo with company active.
Also in progress (solo, unreleased — light touch): Apples Gone Wild Simulator 2025.
Monarch / Genopets
Apr 2024 – Sep 2024
Lead Game Technical Artist (Shaders) & Procedural Systems
Remote · Genopets (flagship)
- Led technical art for Genopets — authored custom shaders from scratch, elevating visual quality and rendering performance.
- Built procedurally generated pets, habitats, and terrains with scalable, immersive presentation.
- Bridged art direction and engineering: shader pipelines, performance budgets, and Unity systems that defined the look.
- Collaborated with cross-functional teams on high-impact visual-systems solutions.
Tintash
Mar 2020 – Mar 2024
Technical Domain Expert · Shaders & Technical Development
Lahore · Remote
- Technical Domain Expert specializing in shaders, procedural pipelines, and Unity technical development for client titles.
- Worked as senior developer on Nail Salon 3D.
- Gamerize Dictionary (AAS Press): lead PM + developer — Unity EdTech with polished mini-game feel and teacher-facing tooling.
- Mentored engineers on technical craft and delivery standards.
OZI Technology
Oct 2019 – Mar 2020
Principal Software Engineer → Technology Lead
Lahore
- Advanced from Principal Software Engineer to Technology Lead over a six-month engagement.
- Contributed to software delivery and technical leadership in a product engineering environment.
UltPult Game Studio
Jan 2017 – Mar 2017
Head of Game Development
Lahore
- Built plug-and-play Unity tooling and components that accelerated studio production (1+ year → <3 months).
- Trained developers on design theory, juiciness concepts, and MDA.
Giant Fox Studios
Feb 2016 – Dec 2016
Lead Game Developer
Lahore / Remote
- Led Unity game development for a remote indie studio under Jaime Fraina.
- Ported There's Poop In My Soup to mobile for Jaime's K Bros Games clients (Steam title by K Bros — mobile port credit).
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Education
MBA — Human Resources ManagementUniversity of Engineering and Technology, Taxila / APCOMS · Fall 2010 – Oct 2012 (degree Dec 2012)
BBA (Honours) — Human Resources ManagementNational University of Modern Languages / APCOMS · 2006 – 2009